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Far Cry 2 is a true open-world FPS where every decision you make affects the outcome of the game. The first sequel to the award winning franchise takes you to one of the most beautiful and hostile environments in the world ā AFRICA. You are a gun for hire, trapped in a war-torn African state, stricken with malaria and forced to make deals with corrupt warlords. Your mission is to hunt down and kill The Jackal. This evil arms dealer has been perpetuating this conflict for years, wreaking havoc on the land an all of its innocent people. Run, swim, drive, fly, shoot, fight and smash your way through over 50km² of open world. Beware though, sometimes the hunter can become the hunted.
Far Cry 2 (frequently abbreviated FC2) is an open world first person shooter developed by Ubisoft Montreal, and published by Ubisoft. It is the sequel to the original Far Cry, a game produced by developer Crytek. It was released on October 21, 2008, in North America and on October 23, 2008, in Europe and Australia. It was made available on Steam on October 22, 2008. Creek, the developer of the original Far Cry, was not involved in its development at all as it no longer owns the Far Cry franchise.
The game takes place in an unnamed war-torn African country. The player assumes the role of a mercenary who is sent to the country to assassinate a notorious arms dealer known as the Jackal. When the mercenary contracts severe malaria and botches the assassination, he is forced into working for the warring factions, all-the-while battling his disease malaria and going on a quest to track the Jackal down.
Ubisoft marketed Far Cry 2 as the true sequel to the previous Far Cry, despite the almost complete absence of any plot connections between the two games. Far Cry 2 instead features completely new characters and setting. It also features a new style of game play that allows the player to explore the different African landscapes such as deserts, jungles, and savannas. The map is exactly 50 km² (only 19 km² are actually accessible, though). This is an astoundingly large play environment with amazing vista points. It is speculated to be based off Mali, what with its varied landscape, but also through the heavy use of Dogon architecture; the Dogon being indigenous to Mali. As of January 23, 2009, the game had sold 2.9 million copies.
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PlotEdit
The player assumes the role of a mercenary, who is sent by an unknown organization to the Unnamed African Country (UAC) to assassinate an infamous arms dealer, the Jackal, who is selling weapons to both sides of the conflict, two militant factions: the APR and UFLL. The APR are foreigners trying to unite various countries of Africa, and the UFLL are natives trying to preserve their country from the APR. The player gets into a cab, and enjoys a scenic ride to the only hotel in Pala. The cab driver gives the player a rundown on events happening in the country, and the ride shows how hostile things are becoming. Once the cab reaches the hotel, the player suffers a malaria-induced seizure and passes out, and reawakening in a hotel room. The player finds the Jackal standing over him, reading his mission briefing, but is too weak from his malaria to do anything. The Jackal mocks the player for his incompetence, and then mentions that since the player has failed to kill him, the job is scrapped and the Jackal has no need to worry about the player as he will likely succumb to his illness. He talks to the player about how he doesn't believe in good and evil, only power. He asserts his dominance over the player, and then leaves setting down a pistol and machete. The player wakes up after passing out during his encounter with the Jackal, only to be caught in the crossfire of a firefight between the UFLL and APR. The player is wounded in the battle, but is luckily saved by either a UFLL or APR lieutenant, who employs the player and tells him of a safehouse that he wants cleared out. After the player kills the enemies at the safehouse, he is then tasked with freeing a person that either the APR or UFLL has held captive. The captive becomes the player's first buddy. The player goes down to Mike's Bar and meets up with his second best buddy, and a reporter, Reuben Oluwagembi. Reuben is a war reporter who has covered many wars throughout the African continent, and his work centers around the Jackal. He notes that the Jackal has fueled every war he has covered, and that he had tapes of interviews with the Jackal. He says if the player ever finds those tapes, he should return them to him. Reuben tells the player of a church in Pala that houses a priest named Father Maliya, who is a part of the Underground. Reuben tells him the Father can get him medecine for his malaria. After the player goes to the church to retrieve medicine, the tutorial then ends and the rest of the game starts from there.
Once the player has finished the tutorial, he is tasked with doing missions for the factions in Lebao-Seko, in order to get information on the whereabouts of the Jackal. The player can choose to initially do only missions for the UFLL or APR, but to progress through the game the player must do all the missions for both factions. The missions range from killing police chiefs, to destroying malaria medicine. When all missions for one faction is finished, the player must do missions for the other one to continue. The player also must do missions for the Underground in order to get malaria medicine. When the player has done all his missions for both factions, the faction the player is currently working for will task the player with going down to Goka Falls and assassinating the rival faction leader. If the player is working for the UFLL, the player will be tasked with killing Prosper Kouassi; leader of the APR in Lebao-Seko. If the player is working for the APR, the player will be tasked with killing Leon Gakumba. When the player finishes killing the faction leader, gunmen from whatever faction the player has worked for will begin to ambush him. It becomes clear to the player that they were set up. Once the player escapes the ambush in Goka Falls, he will get a call from Reuben Oluwagembi who tells the player to meet up with him at the Lumber mill outside of Pala. Reuben informs the player of a massive offensive taking place in Lebao-Seko, because of the player's actions. The first target of the offensive is the player himself, as well as all the other foreign mercenaries, including your buddies. They've been titled traitors and spies, and all the troops are going down to Mike's bar to kill them. Reuben also says that the troops are going around and slaughtering civilians, and that when they reach Father Maliya and all of the civilians inside the church, the troops will surely kill them. The player doesn't have enough time to save both groups of people, so he has to choose between either going down to the Church to defend the civilians, or Mike's to fight alongside the player's Buddies. Regardless of who the player tries to save, the player is eventually overwhelmed and gunned down in the fighting.
The player wakes up on the back of a truck filled with the dead driving to a mass grave in the desert. The player rolls off the back, and then attempts to seek shelter in the sandstorm. When the player finds shelter he faints, and reawakens to the Jackal tending to his wounds. The Jackal then tells the player of how the APR or UFLL's (whatever faction the player worked for and was betrayed by) celebrations will be bloody, and how they will kill whatever civilians they find; man, woman or child. He describes it as a cancer, and how in order to cure the disease of the factions, every cell must be destroyed. He hears a truck pull in outside, says his farewells to the player, and then leaves. A faction leader (either Nick Greaves of the APR, if you were betrayed by the UFLL, or Hector Voorhees of the UFLL if you were betrayed by the APR) walks in and is astonished that the player is still alive. He talks of how his faction is retreating down south, to Bowa-Seko, and says that since the player is at his mercy, the player ought to go down and kill the leader of the rival faction. He says that it should be easy, as the faction leader (Either Prosper Kouassi, or Leon Gakumba) is having a troop rally and is out in the open. The faction leader that the player is talking to tells the player to meet him in Sefapane once he is done, and leaves the player a truck to drive down to the troop rally and fulfill his goal. The player then gains control, and can grab an AK-47, Type 63 Mortar, and Makarov as they're laying around the room, and can also restock on syringes and save his game. Once the player drives down to the troop rally, he sees the faction leader that betrayed him standing on top of a truck, giving a celebratory speech to his troops. Once the faction leader is dead, the player is tasked with meeting up his new found friend at Sefapane in Bowa-Seko. Once meeting either Nick Greaves or Hector Voorhees there, the player is given the rundown on a false-flag operation either Greaves or Voorhees wants you to do, in order to reignite the conflict. The faction leaders realize that if their higher-ups, either Tambossa or Mbantuwe, negotiate a peace deal, that they will not only lose their jobs, but also lose their lives as they would be blamed as the culprits of the conflict. In order to prevent this from happening, the faction leader sends you on a mission to meet up with another mercenary (who will become your new best Buddy) on an island in the lake south of Port Selao and help him escort a barge of weapons that the Jackal had hidden away right in to Port Selao itself. The barge has all the markings of the rival faction, and when the faction you're working for sees this pulling in to the harbor at Port Selao in the middle of the two factions' peace talks, things will go awry real quick and reignite the conflict. The player meets up with his new buddy on the barge full of weapons, and then mans the barges mounted grenade launchers to defend it from enemy boats, mortars, rocketeers, and other troops stationed around the Port itself. Once the player reaches the Port, he is sent by his new Buddy to warn the doctor in town, while he docks the boat down at the Marina. As the player warns the doctor of the incoming bloodbath, gunfire and explosions can start to be heard outside. While in the doctor's office, the player meets their new second-best buddy who warns the player to leave through the back entrance instead of the front. When the player exits the doctor's office, it becomes clear that their mission is successful as the cease-fire in Port Selao has been broken and both factions are battling it out in the streets over the mysterious weapons shipment. Once the player escapes the battle raging in Port Selao, he gets a call to help out his buddy who has been ambushed by enemy troops while docking the boat in the Marina. The player must help his buddy out, and then he is free to do as he wishes from there.
The player continues on the hunt for the Jackal by doing missions for the factions, which promise him information on the Jackal. Once the player does all the missions for the factions in Port Selao, the idea of a peace deal re-emerges among the factions and the player is sent by one of the factions to retrieve a case of diamonds from the other faction leader and bring it back to him. When the player walks downstairs to leave the building, he is met by his best-buddy who warns the player not to deliver the diamonds back to your boss, but instead bring them to the airfield and fly out of the country with him, because he knows the war ending could mean death for the both of you. When the player goes to retrieve the suitcase, he finds blood and bodies strewn about, and when he walks up to the room that the other faction leader should be in, he finds the leader dead on the floor next to the diamond suitcase. The player grabs the suitcase but is knocked to the floor by none other than the Jackal. The Jackal tells the player that he wants the war to continue as peace would only allow the faction leaders to commit crimes against their people without being under the public eye. The Jackal then knocks the player unconscious and walks off, leaving the player to take the blame for all the mayhem he left behind. The player wakes up in an old slave outpost, and can hear his buddy in the cell over, saying how the player should just have driven the diamonds over to the airfield, and then the player hears his buddy get killed. The player eventually breaks out of his cell and escapes the outpost.
He is then called by either Nick Greaves or Hector Voorhees, who tells the player to meet him in Sefapane. Nick or Hector have now become the leader of either the APR or UFLL, because either Oliver Tambossa or Addi Mbantuwe have died, respectively. Nick/Hector tells you to go and kill the other faction leader to help their faction grow stronger. Nick/Hector also tells you to meet him in the Mosate Selao office after the mission is done. When you complete the mission, and return to the Mosate Selao office, instead of Nick/Hector, there is either Walton Purefoy or Arturo Quiepo if you were expecting Nick there, and Joaquin Carbonell or Anto Kankaras if you were expecting Hector there. Walton/Arturo will tell you to go to Sepoko to kill Nick and Arturo/Walton so that he can become leader, while Joaquin/Anto will tell you to go to the TaeMoCo Mine to kill Voorhees and Anto/Joaquin. During this mission, you may spare one of the targets, and instead go back to Mosate Selao to kill whoever gave you the mission (this will lead you to setting off the ceasefire). Right after the mission is completed, Reuben Oluwagembi will call you, telling the player to meet him at the Marina, but to be careful since "one of your friends are here". When you arrive, the friend turns out to be either Joaquin/Anto if you just completed the APR mission, and Walton/Arturo if you just completed the UFLL mission. But before you talk to them, Reuben calls you. He tells you that people like him might have something terrible done to them soon, and that he will call you if he need your help. After this, Joaquin/Anto or Walton/Arturo call you over, with the same objective as above. There is also the same choice to spare one of the targets and to go to Mosate Seloa and kill whoever gave you the mission. Once the mission is completed, Reuben calls you, telling you to come to the Airfield (Bowa-Seko) to help him, because he and some other journalists are under attack. Reuben will be safe inside a hangar, but with enemies surrounding him. Once you save him and the other journalists, Reuben tells you to go to the Prison. There has been a riot there, and the Jackal should be there.
Once you arrive at the prison, the player actually begins to work alongside the Jackal, who has changed his views and wants to end the war, instead of supplying the militias with weapons to continue the conflict. He tells you to go past the prison, and he has two requests. One is to retrieve some diamonds from a crash landing site, and the other is to kill the two lieutenants that are still alive in the Jungle Bivouac. Once both objectives are complete, the player is to meet the Jackal in a small hut. After fighting through waves of militia, the player eventually has a choice to either complete the Jackal's first objective first, or his second first (eitherways, both have to be completed). When the player gets to the crash landing site, he finds the diamonds along with his past allies, most of which were thought to have been killed. They express that they need the diamonds to leave the country via plane, and that they must kill the player as they know he wants to use the diamonds for a different cause. When you try to grab the diamonds, they open fire on the player, who has a choice to run away, or to ultimately kill all of his past allies. At the Jungle Bivouac, the two factions have united, and there are many mercenaries. The bivouac is under ceasefire. At a small hut in the northern end, the two leaders will be discussing stuff. You must kill them, and proceed on. After completing both objectives, the player meets with the Jackal again at his hut. The Jackal says the diamonds are needed to bribe the border guards to allow the refugees to escape. One of the two must give the diamonds to the border guards, but must commit suicide with a handgun as they are both "terminal cases" and have no place in regular society. The other will head to a canyon with a car battery and detonate it to stop the border guards from advancing on the refugees. He will, however, be killed in the explosion because according to the Jackal, the detonator cord has malfunctioned and there is no other option except a manual detonation. Either way, the player kills himself in the end, but does so in order to allow over 2,000,000 refugees safely escape the country, poetically redeeming himself of the many atrocities he committed while working for the factions. The Jackal presumably dies as well, but his body is never found. The Unnamed African Country (UAC) continues to have a civil war, but in the near future, there might be hope. In Far Cry 3, set some time after Far Cry 2, it is referenced on some occasions that conflict diamonds from Leboa-Sako are smuggled by Vaas' pirates, suggesting that the conflict still raged on after the events of Far Cry 2.